3rd Grade Halloween Math Activity Multiplication by 2, 5, and 1o Digital Escape Room

$5.00

Capture the Candy Corn Man is a perfect math activity for your Halloween class party! 3rd grade single-digit multiplication skills focusing on multiplying by 2, 5, and 10 will be required to chase down and catch the Candy Corn Man! This digital escape room includes fun puzzles with arrays and word problems. It is fully automated. There are no clues to hide or answers to check!

Description

Multiply, divide as fast as you can! Your class has to catch the Candy Corn Man! This fun digital escape room is the perfect activity for a class Halloween party or for a review of multiplication strategies any time of year. This activity is all online and can be completed by anyone with a device and an internet connection. There are no clues to hide, and the digital breakout is completely self-checking! Students will be racing to capture the Candy Corn Man by multiplying with arrays, solving multiplication word problems by writing equations or drawing visual models, and solving word problems. The word problems focus on multiplication with the numbers 1, 2, 5, and 10. Some of the word problems allow students to view the problem as a missing factor multiplication problem or a division problem in which equal groups need to be formed. This activity uses a Google Form™ (no e-mail or Google Accounts are required). This escape room is also available on Boom Cards™!

 

Escape rooms are a great way to encourage student engagement and cooperation, especially during holidays. This worksheet alternative is great for review, extra practice, enrichment, or even assessment. It is recommended that the escape room be done in pairs or groups of 3, however it can also be completed as a whole class or by individual students. The PDF includes instructions to help you successfully implement this activity for distance learning.

 

An optional student recording page provides space for students to write equations and draw visual models to aide in solving the puzzles. Students can use this page to demonstrate the operations & algebraic thinking standards that are in this activity. This online breakout is easier than some of our other escape rooms because it is designed to be used earlier in the school year. Many students will be able to complete this activity independently. Using the recording page for students to document their work makes this a great assessment activity to see where students are at in their understanding of multiplying with arrays and multiplication word problems.

 

Skills required to complete the puzzles:

  • Write and solve multiplication equations based on arrays (single-digit multiplication). 3.OA.A.1
  • Solve word problems by either viewing them as missing factor problems (5 x ? = 45) or by seeing them as division problems (for example 45 ÷ 5 = ?) by drawing visual models to create equal groups or relating multiplication to division. 3.OA.A.3
  • Solve multiplication word problems by writing equations with a symbol for the unknown or creating drawings.
  • Be able to solve multiplication problems for multiples of 2, 5, and 10.
  • Read carefully and solve simple puzzles

 

What is included in the PDF?

  • Easy to follow instructions
  • Details for implementing this product for remote/distance learning (including the option to save a copy of the Google Form™ to your own drive
  • Detailed answer key
  • Teacher Tips
  • Optional recording page for students to show their equations and visual models
  • Optional success signs to snap a photo with to celebrate capturing the Candy Corn Man

 

FAQ

  • Do students need to have Gmail™ accounts? NO! Anyone with internet access and a tablet, computer, or even phone can complete the breakout. The escape room is automated by a Google Form™, but does not require the teacher or students to have Google™ accounts.
  • How long will this take? That is the hardest question as the answer varies depending on each classroom, student, or group. Some students with a firm grasp on the concepts covered in this escape room will be able to complete the challenge very quickly (20 minutes), others will take longer. The majority of students will take between 35-45 minutes. Requiring students to use the recording form will increase the amount of time required to complete the puzzles. The form will not save student data, so if you are worried about your students not finishing on time, simply have them write their answers on scratch paper. They can then come back and quickly re-enter their answers and pick up where they left off.
  • Will students have to search the web to figure out the puzzles? NO! All of the information needed will be provided in the Google Form™. The math in this activity is all standards-based.

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